
GAME DIRECTOR
RESEARCHER
LECTURER
ABOUT
01 / About
Luisa Strangis is a game director, researcher, and university lecturer working at the intersection of game design, narrative systems, and critical theory.
Her practice explores how play can function as a form of cultural production, pedagogical engagement, and critical inquiry into contemporary social structures. She has directed independent game projects exhibited internationally, contributed to peer-reviewed academic research, and taught game design and media theory at university level. Her approach is grounded in the conviction that games are among the most complex and underexplored forms of cultural expression available today.
ORCID ↗
Italian DiGRA ↗
LinkedIn ↗
Behance ↗
02 / work
A body of work spanning interactive experiences, research publications, and educational practice — at the intersection of game design and critical theory.

GAME DIRECTOR · RESEARCHER · LECTURER
ABOUT
01 / About
Luisa Strangis is a game director, researcher, and university lecturer working at the intersection of game design, narrative systems, and critical theory.
Her practice explores how play can function as a form of cultural production, pedagogical engagement, and critical inquiry into contemporary social structures. She has directed independent game projects exhibited internationally, contributed to peer-reviewed academic research, and taught game design and media theory at university level. Her approach is grounded in the conviction that games are among the most complex and underexplored forms of cultural expression available today.
ORCID ↗
Italian DiGRA ↗
LinkedIn ↗
Behance ↗
02 / work
A body of work spanning interactive experiences, research publications, and educational practice — at the intersection of game design and critical theory.

GAME DIRECTOR · RESEARCHER · LECTURER
ABOUT
01 / About
Luisa Strangis is a game director, researcher, and university lecturer working at the intersection of game design, narrative systems, and critical theory.
Her practice explores how play can function as a form of cultural production, pedagogical engagement, and critical inquiry into contemporary social structures. She has directed independent game projects exhibited internationally, contributed to peer-reviewed academic research, and taught game design and media theory at university level. Her approach is grounded in the conviction that games are among the most complex and underexplored forms of cultural expression available today.
ORCID ↗
Italian DiGRA ↗
LinkedIn ↗
Behance ↗
02 / work
A body of work spanning interactive experiences, research publications, and educational practice — at the intersection of game design and critical theory.